Primal’s prehistoric, low-tech version of the Far Cry experience feels surprisingly authentic thanks to the game’s completely bespoke language (the simple dialogue is conveyed entirely with subtitles), its large, convincing environment, and its great character design. It’s overflowing with brutal and satisfying close-quarters combat, and the new ability to tame wild beasts also adds a welcome additional layer of tactical choice to assaults on the enemy. It’s undermined, however, by a startlingly basic plot, some disappointingly uncharismatic villains, and often bland mission objectives. The result is a lengthy and competent game with plenty to discover and conquer, but one that unfortunately contains far fewer memorable moments than its forebears.
Of course, one of Far Cry’s real fortes is its ability (particularly in more recent instalments) to make up for its ho-hum leads with some truly scene-stealingantagonists, like Far Cry 4’s sadistic Pagan Min or, better still, Far Cry 3’s frighteningly unpredictable Vaas. Regrettably Primal falls flat here too; neither of Primal’s main villains are a patch on a character like Vaas. A considerable letdown for a series that’s carved out a reputation for fascinating and nuanced bad guys.
When Three Tribes Go to War
Takkar's goal is to help establish the Wenja as the dominant tribe in the game’s large world, Oros, which is a mixture of rolling plains, lush forests, and inhospitable ice. To achieve victory over two separate enemy tribes (the Udam and the Izila) Takkar must work alongside several allies to gain the abilities he needs to defeat the leader of each tribe. Unfortunately this elevator pitch is also the entire plot synopsis, because that’s pretty much all there is to Primal. Ubisoft has made a move away from Far Cry’s traditionally more linear storytelling but at a hefty cost.
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Primal simply hums along sedately until culminating in a pair of standard-issue boss fightsSupporting characters feel largely absent beyond their handful of associated missions and have very little to do with Takkar outside of cutscenes. It’s a shame we don’t see much of them over the game’s duration because I quite like the secondary cast; from the one-eyed guy who expresses his brotherly respect via swift headbutts, to the one-armed bloke who I suspect peed on me just so he could choose my nickname. Even the clearly traumatised woman with the ear fetish grew on me. They’ll happily join your village and mooch living quarters built from your hard-earned booty, but don’t expect to see them out in the wild helping you when things get dire.
Booty and the Beasts
As I found it hard to walk past an unconquered enemy camp, uncollected item, or a potential villager in jeopardy, the story for me quickly took a back seat to devastating enemy outposts, uncovering resources to improve my gear, rescuing random NPCs, and tracking down and taming as many beasts as I could find.
Taming the most dangerous animals Oros has to offer is an integral part of Primal; they’re the best part of Primal’s combat and many of them are rideable – handy considering the size of the world and the obvious lack of vehicles. The Bloodfang Sabretooth, for instance, is supremely strong and incredibly fast and you should focus on attaining its loyalty as quickly as you can, but all the available beasts have certain individual strengths. The leopard will auto-tag nearby animals, and the badger can revive itself from death. Just don’t pet your badger too much. No, that’s not a euphemism. Takkar’s omnipresent owl companion – a deadly, drone-like creature that I relied on often and that can be trained to attack and kill enemies itself, as well as drop pots filled with deadly bees, toxic gas, or fire – is also exceptionally useful: don’t forget about it.
My single biggest irritation about Primal's beast system is the game's staunch refusal to ever let me ride my tiger unless it was at 100% health, an irksome bit of design that may or may not be related to the fact 'Heal Beast' and 'Ride Beast' are annoyingly mapped to the same button.
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Primal has wonderful atmosphere but I’d argue it’s more to do with the great sound design than the visuals.
The Verdict
Far Cry Primal succeeds in transporting the Far Cry formula back in time and comes to the table with a quiver of neat ideas and a dangerous and fascinating open world. The visceral and varied combat is fun, the beast-based gameplay is a winner, and the lure of camp-claiming, gear-crafting, beast hunting, and resource gathering remains irresistible. It’s weakened, however, by a disappointing lack of investment in its story, some often forgettable quests, and its vanilla villains, which unfortunately combine to make Primal feel like a step back from the memorable moments of Far Cry 3 and 4.
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